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Architecture

The Following is a collection of renderings from my time at JBA. My job as a 3D artist involved taking CAD files and extracting the necessary information from them. Once extracted, I modeled each project to scale. After that, I would apply textures and scale them to the size and color provided by the client, and create textures when the exact texture was not in our library. All foliage was carefully selected and placed according to the client's requirements. It was primarily generated by SpeedTree and occasionally customized or edited. Most of the Projects were made in 3D Studio Max and occasionally in Maya. 

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